V-Ray 3.0 was a massive overhaul, focusing on making the interface cleaner and the engine faster for high-end production.
Layer Compositing: Added a full compositing suite directly inside the V-Ray Frame Buffer (VFB).
This era introduced AI-driven features, reducing the need for manual setup.
Branded "Next" to signal a leap in AI-powered denoising and "smart" features like Auto Exposure and Auto White Balance.
Introduced a biased GI engine that drastically reduced render times for clean indoor scenes.
The "Composite Inside the Renderer" update.
The initial release was revolutionary, introducing accessible Global Illumination (GI) to 3ds Max users. It established the core principles of light simulation that the software is known for.
: Light Mix (changing light color/intensity after rendering) and Layer Compositing in the V-Ray Frame Buffer (VFB).