Rtgi 0.17.0.2 Release Jun 2026

A quick thank you to everyone who submitted crash logs and screenshots of unexpected artifacts. This patch directly addresses several issues you flagged. If you continue to see problems, please open a GitHub issue with:

For the uninitiated, RTGI is a screen-space ray tracing shader that approximates realistic light bouncing, indirect lighting, and ambient occlusion in hundreds of DirectX 9, 10, 11, and 12 games. Version 0.17.0.2 is not merely a bug-fix patch; it represents weeks of optimization, better accuracy, and expanded compatibility.

Unlike hardware-native ray tracing (like Nvidia RTX or AMD DXR) which builds a BVH structure of the entire 3D world, ReShade RTGI operates as a . It intercepts the game's depth buffer (the data showing how far objects are from the camera) and casts virtual rays across the pixels visible on your screen. rtgi 0.17.0.2 release

Here’s a useful write-up on the release, aimed at users of Pascal Gilcher’s popular ReShade shader.

The largest gains are seen in CPU-limited scenes, where the shader’s reduced overhead allows for smoother frame times. A quick thank you to everyone who submitted

: Computes realistic, micro-level shadow casting inside cracks, corners, and areas where geometry converges. Key Features in the 0.17.0.2 Architecture

Because different game engines render depth differently, RTGI requires slight adjustments depending on what you are playing: Version 0

Open the ReShade menu (Home key), search for "RTGI" or "McFly", and check the box.

The 0.17.0.2 build focuses heavily on polishing the codebase, squashing bugs introduced in the experimental 0.17 branches, and improving the temporal filters that keep the image stable. 1. Enhanced Temporal Accumulation