Unlike hardware-native ray tracing (RTX), this shader uses information from the game's depth buffer to calculate how light bounces and shadows fall within the visible frame.
The latest version of RTGI, 0.17.0.2, boasts several significant improvements and new features:
Key highlights of this specific build include: rtgi 0.17.0.2
Simulates "bounce" lighting, allowing colors from a bright surface to bleed onto nearby objects.
Run the installer and select your game's executable (.exe) file. Select the correct rendering API (e.g., DirectX 11). Unlike hardware-native ray tracing (RTX), this shader uses
Why: This dictates how far a light ray travels before stopping. Too high, and light will leak through walls; too low, and you won't see global illumination in large rooms. Z-Thickness 0.05 to 0.15
This public link is valid for 7 days and shares a thread, including any personal information you added. This link or copies made by others cannot be deleted. If you share with third parties, their policies apply. Can’t copy the link right now. Try again later. RTGI 0.17.0.2 Release! - Patreon Select the correct rendering API (e
Use the Render Scale setting (if available in your version) to run the ray tracing at a lower resolution (e.g., 0.5x) while keeping the game sharp.
Run the installer, select your game's executable file, and choose the correct rendering API (DirectX 9, 11, 12, or Vulkan).
and custom Reshade presets. But the RTGI was the final piece—the "magic" that would turn pixels into light. He launched
Go to the Add-ons tab in ReShade and ensure "Generic Depth" is active. If you see a flickering or upside-down depth map, toggle "Copy depth buffer before clear operations" or "Reverse depth."