For creating and editing the graphical elements of the scoreboard.
Open the map.txt file in the scoreboard folder to assign specific overlays to their respective leagues or cups. Step-by-Step Guide to Editing Scoreboard Textures
Load the corresponding .bin or .str file associated with your scoreboard's positioning logic. pes 6 scoreboard editor
(found in the game's DAT folder or kitserver) and locate the scoreboard files. Typically, textures are in unnamed_151.bin and the coordinate logic is in files unnamed_593.bin unnamed_608.bin Decompress Zlib manager to decompress these files so they are editable. Edit Graphics : Open the texture file in Game Graphic Studio
A PES 6 scoreboard package consists of:
Sometimes, your new graphics will be larger or shifted compared to the original game layout. To fix team names or scores overlapping with your new art, you must perform hex editing on the executable ( pes6.exe ) or the layout .bin files.
In PES 6, these visual elements are stored inside container files—typically .bin files—located within the game’s data directory (specifically inside the unknow_00535.bin to unknow_00560.bin range of the e_text.afs or 0_text.afs files, depending on your patch and language version). The editor allows modders to: For creating and editing the graphical elements of
Locate the specific .bin file dedicated to scoreboards. In standard PES 6 installations, the default match graphics are typically housed in (though this can vary slightly depending on the specific patch or community option file you are using). Step 2: Extract and Edit the Textures
Open your 0_text.afs file (located in the game's dat folder). Navigate to . Export the scoreboard texture sheet as a .BMP file. Open the texture in Photoshop . (found in the game's DAT folder or kitserver)
: See exactly how your changes will appear in-game as you make them.
Modding scoreboards typically requires a mix of tools like and the scoreboard editor itself. Here is a basic workflow to get started: