Here is the definitive list of the main .img files and what they control:
Whether you are using or editing the original game files ?
What you want to change (e.g., a specific team's kit, a player's face, or a tournament scoreboard)?
The core game assets are stored in the img directory of your installation folder (e.g., C:\Program Files (x86)\KONAMI\Pro Evolution Soccer 2013\img ). Archive File Primary Content Type Examples of Assets Game Executable Data Core logic and system data. dt01.img Audio (Commentary) Match commentary and sound bytes. dt02.img Audio (Chants/BGM) Crowd chants, menu music, and sound effects. dt04.img Database & UI Team names, league structures, and menu graphics. dt05.img Text & Localization In-game text for different languages. dt06.img UI Elements Scoreboards, logos, and general menu icons. dt07.img 3D models, textures, and pitch details for stadiums. dt08.img Player boots, balls, and goalkeeper gloves. dt09.img Kits (Uniforms) Licensed and unlicensed team jerseys/kits. dt0c.img Player Models High-detail faces, hair, and skin textures. dt0f.img Updates for transfers, kits, and boots added post-launch. How to Use the IMG List for Modding
Generic hair models, base face shapes, skin textures, and facial hair configurations.
Outfield kits, goalkeeper kits, numbers, and lettering fonts for licensed teams.
For modders and players of Pro Evolution Soccer 2013 , the (often referred to as an "AFS Map") is the essential blueprint for customizing the game. It allows users to locate specific assets—like player faces, team kits, or stadium textures—within the game's encrypted .img containers.
Stadium 3D models, pitch textures (turf patterns), goal nets, adboards, stadium lighting files, crowd models, and weather effects.
Thousands of audio fragments, callnames for players, goal announcements, and tactical commentary.
: Houses the 2D and 3D textures for the crowd, stadium staff, photographers, and fans holding team banners.
Alex opened dt0c.img and saw chaos — hundreds of .bin files. But the list told him: unnamed_2.bin = Premier League numbers, unnamed_85.bin = referee kits. He replaced unnamed_12.bin with a custom Nike ball — and it worked.
Use the "Replace" or "Import" function to swap the old .bin file with your custom one. Save the archive. Summary Cheat Sheet Primary Contents Common Modding Use Case Language Text strings Translating or renaming leagues dt02.img Jukebox Music (.Format) Custom menu soundtracks dt04.img Database & Team Emblems Updating team logos and stats dt05.img Menu Graphics / UI Custom scoreboards and menus dt07.img Stadium Textures & Models Adding real-world stadiums dt08.img Boots and Balls Adding modern soccer balls & cleats dt09.img Team Kits & Jersey Fonts Fixing unlicensed team uniforms dt0c.img Player Faces & Hair Adding realistic 3D player faces dt0f.img Official DLC Data Pack Base database for modern patches
Here is the definitive list of the main .img files and what they control:
Whether you are using or editing the original game files ?
What you want to change (e.g., a specific team's kit, a player's face, or a tournament scoreboard)?
The core game assets are stored in the img directory of your installation folder (e.g., C:\Program Files (x86)\KONAMI\Pro Evolution Soccer 2013\img ). Archive File Primary Content Type Examples of Assets Game Executable Data Core logic and system data. dt01.img Audio (Commentary) Match commentary and sound bytes. dt02.img Audio (Chants/BGM) Crowd chants, menu music, and sound effects. dt04.img Database & UI Team names, league structures, and menu graphics. dt05.img Text & Localization In-game text for different languages. dt06.img UI Elements Scoreboards, logos, and general menu icons. dt07.img 3D models, textures, and pitch details for stadiums. dt08.img Player boots, balls, and goalkeeper gloves. dt09.img Kits (Uniforms) Licensed and unlicensed team jerseys/kits. dt0c.img Player Models High-detail faces, hair, and skin textures. dt0f.img Updates for transfers, kits, and boots added post-launch. How to Use the IMG List for Modding Pes 2013 Img File List
Generic hair models, base face shapes, skin textures, and facial hair configurations.
Outfield kits, goalkeeper kits, numbers, and lettering fonts for licensed teams.
For modders and players of Pro Evolution Soccer 2013 , the (often referred to as an "AFS Map") is the essential blueprint for customizing the game. It allows users to locate specific assets—like player faces, team kits, or stadium textures—within the game's encrypted .img containers. Here is the definitive list of the main
Stadium 3D models, pitch textures (turf patterns), goal nets, adboards, stadium lighting files, crowd models, and weather effects.
Thousands of audio fragments, callnames for players, goal announcements, and tactical commentary.
: Houses the 2D and 3D textures for the crowd, stadium staff, photographers, and fans holding team banners. Archive File Primary Content Type Examples of Assets
Alex opened dt0c.img and saw chaos — hundreds of .bin files. But the list told him: unnamed_2.bin = Premier League numbers, unnamed_85.bin = referee kits. He replaced unnamed_12.bin with a custom Nike ball — and it worked.
Use the "Replace" or "Import" function to swap the old .bin file with your custom one. Save the archive. Summary Cheat Sheet Primary Contents Common Modding Use Case Language Text strings Translating or renaming leagues dt02.img Jukebox Music (.Format) Custom menu soundtracks dt04.img Database & Team Emblems Updating team logos and stats dt05.img Menu Graphics / UI Custom scoreboards and menus dt07.img Stadium Textures & Models Adding real-world stadiums dt08.img Boots and Balls Adding modern soccer balls & cleats dt09.img Team Kits & Jersey Fonts Fixing unlicensed team uniforms dt0c.img Player Faces & Hair Adding realistic 3D player faces dt0f.img Official DLC Data Pack Base database for modern patches