Recently, game updates patched many legacy exploits, rendering older code useless. However, the community has rolled out a brand-new, optimized Counter Blox script that completely fixes the previous visual bugs with Extra Sensory Perception (ESP) and restores the highly sought-after Silent Aim functionality.
Disclaimer: The use of scripts and exploits violates Roblox Terms of Service. This article is for informational purposes only. Use at your own risk.
Silent Aim is far more insidious. Here’s how it works: new counter blox script esp silent aim fixed
-- [[ Updated Counter Blox Script: ESP & Fixed Silent Aim ]] -- local Players = game:GetService("Players") local LocalPlayer = Players.LocalPlayer local Camera = workspace.CurrentCamera local Mouse = LocalPlayer:GetMouse() local Settings = SilentAim = true, TeamCheck = true, AliveCheck = true, MaxDistance = 1000, FOV = 120, ESP_Enabled = true, ESP_Boxes = true, ESP_Tracers = false -- FOV Ring Configuration local FOVCircle = Drawing.new("Circle") FOVCircle.Color = Color3.fromRGB(0, 255, 150) FOVCircle.Thickness = 1.5 FOVCircle.Radius = Settings.FOV FOVCircle.Visible = Settings.SilentAim FOVCircle.Filled = false game:GetService("RunService").RenderStepped:Connect(function() FOVCircle.Position = Vector2.new(Mouse.X, Mouse.Y + 36) end) -- Function to fetch closest enemy player relative to mouse cursor local function GetClosestPlayer() local Target = nil local ShortestDistance = Settings.FOV for _, Player in pairs(Players:GetPlayers()) do if Player ~= LocalPlayer then if not Settings.TeamCheck or Player.Team ~= LocalPlayer.Team then local Character = Player.Character if Character and Character:FindFirstChild("Head") and Character:FindFirstChild("Humanoid") then if not Settings.AliveCheck or Character.Humanoid.Health > 0 then local Pos, OnScreen = Camera:WorldToViewportPoint(Character.Head.Position) if OnScreen then local Magnitude = (Vector2.new(Pos.X, Pos.Y) - Vector2.new(Mouse.X, Mouse.Y)).Magnitude if Magnitude < ShortestDistance then Target = Character.Head ShortestDistance = Magnitude end end end end end end end return Target end -- Fixed Silent Aim Logic (Hooking the Index/Namecall) local OldNamecall OldNamecall = hookmetamethod(game, "__namecall", function(Self, ...) local Args = ... local Method = getnamecallmethod() if Settings.SilentAim and Method == "FindPartOnRayWithIgnoreList" and not checkcaller() then local TargetHead = GetClosestPlayer() if TargetHead then -- Redirecting the origin/direction ray straight to target head matrix local Origin = Camera.CFrame.Position local Direction = (TargetHead.Position - Origin).Unit * Settings.MaxDistance Args[1] = Ray.new(Origin, Direction) return OldNamecall(Self, unpack(Args)) end end return OldNamecall(Self, ...) end) -- Visual ESP Implementation local function CreateESP(Player) local Box = Drawing.new("Square") Box.Visible = false Box.Color = Color3.fromRGB(255, 0, 50) Box.Thickness = 1 Box.Filled = false local Tracer = Drawing.new("Line") Tracer.Visible = false Tracer.Color = Color3.fromRGB(255, 255, 255) Tracer.Thickness = 1 game:GetService("RunService").RenderStepped:Connect(function() if Settings.ESP_Enabled and Player.Character and Player.Character:FindFirstChild("HumanoidRootPart") and Player.Character:FindFirstChild("Humanoid") and Player.Character.Humanoid.Health > 0 then if not Settings.TeamCheck or Player.Team ~= LocalPlayer.Team then local RootPart = Player.Character.HumanoidRootPart local RootPos, OnScreen = Camera:WorldToViewportPoint(RootPart.Position) if OnScreen then -- Draw Box if Settings.ESP_Boxes then local Head = Player.Character:FindFirstChild("Head") if Head then local HeadPos = Camera:WorldToViewportPoint(Head.Position) local LegPos = Camera:WorldToViewportPoint(RootPart.Position - Vector3.new(0, 3, 0)) local Height = math.abs(HeadPos.Y - LegPos.Y) local Width = Height / 1.5 Box.Size = Vector2.new(Width, Height) Box.Position = Vector2.new(RootPos.X - (Width / 2), RootPos.Y - (Height / 2)) Box.Visible = true end else Box.Visible = false end -- Draw Tracer if Settings.ESP_Tracers then Tracer.From = Vector2.new(Camera.ViewportSize.X / 2, Camera.ViewportSize.Y) Tracer.To = Vector2.new(RootPos.X, RootPos.Y) Tracer.Visible = true else Tracer.Visible = false end else Box.Visible = false Tracer.Visible = false end else Box.Visible = false Tracer.Visible = false end else Box.Visible = false Tracer.Visible = false end end) end -- Apply ESP to existing and incoming players for _, Player in pairs(Players:GetPlayers()) do if Player ~= LocalPlayer then CreateESP(Player) end end Players.PlayerAdded:Connect(CreateESP) Use code with caution. How to Execute the Script Safely
If you’ve dropped into a Counter Blox: Remastered (CBR) lobby recently, you might have noticed something strange. Players are snapping to heads without turning around. Others are tracking you perfectly through two layers of smoke. The rumor mill has been spinning for weeks, but it’s finally here: the "New Counter Blox Script ESP Silent Aim Fixed." This article is for informational purposes only
-- Function for silent aim local function silentAim(target) if silentAimEnabled then -- Silent aim code here game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.lookAt(game.Players.LocalPlayer.Character.HumanoidRootPart.Position, target.Character.HumanoidRootPart.Position) end end
But is it worth sacrificing your main account, your inventory, and your reputation in the community for a few cheap kills? Probably not. Here’s how it works: -- [[ Updated Counter
But what does this string of technical jargon actually mean? Is this "new" script real? And more importantly, should you risk your account for it? This article dissects every component of this trending keyword.
The developers of these scripts update them frequently. Always check the source website (GitHub or ScriptBlox) to ensure you are using the latest raw link.
The "Fixed" label means a coder reverse-engineered the new player-location hashing. This new script doesn't rely on old getfenv tricks; instead, it uses a drawing-to-viewport bypass that survives server hops.
See what weapon your opponent is holding before you round the corner. 2. Fixed Silent Aim (2026 Edition)