Material Texture Loader V1.8.10 For 3ds Max 201... New!
: The ability to automatically add color correction maps to every channel during creation. Two-Sided Materials
The script builds a fully adjustable shader. You can navigate to the Maps section to enable and tweak advanced map types like Color Correction, Composite maps (for AO), or add a Displacement map. You can also define mapping types (Tri-Planar, Real-World, etc.) and have them linked across all textures. Material Texture Loader v1.8.10 for 3Ds Max 201...
Adjust texture gamma, tiling, mapping coordinates, and displacement strengths directly from the script interface. : The ability to automatically add color correction
Installation * Drag and Drop the latest version of "MTL_v1.x install.mzp" from windows explorer into the 3ds max viewport. * Run " You can also define mapping types (Tri-Planar, Real-World,
: Drag the MTL_v1.x install.mzp file directly into the 3ds Max viewport or run it via the Scripting > Run Script menu.
Material Texture Loader v1.8.10 streamlines the process of applying textures and building physically based materials in 3ds Max by automatically detecting, organizing, and hooking up common texture maps (albedo/diffuse, roughness, metallic, normal, height, AO, opacity, emissive, etc.). It supports multiple naming conventions, layered materials, UDIM/tiling setups, and batch operations for large scenes.
Material Texture Loader v1.8.10 is a 3ds Max script written by David Zaagsma (DMZ Scripts) to drastically simplify the process of loading textures, creating materials, and applying them to scenes. It's designed to work seamlessly with PBR (Physically Based Rendering), Specular, and Metallic workflows but can be used for virtually any type of texture.