Housemates -v1.01- -huli- __full__
Huli has continued to support Housemates with additional content beyond the v1.01 release. Several DLC packs are available that expand the game. These primarily focus on cosmetic changes and additional scenarios:
Like any good visual novel, Housemates features multiple endings based on your choices and relationship development:
If you are familiar with the game and want to share your favorite scene or character, I'm all ears.
The primary loop of Housemates revolves around the daily routine of a quarantined student. Players must navigate the house, interact with the two female leads, and make choices that affect the game's outcome. The relationship-building mechanics are central to the experience. Through conversations, helping with chores, and other intimate actions, players work to increase their relationship stats. This system simulates the natural, albeit accelerated, progression of trust and affection between the characters. Housemates -v1.01- -Huli-
In the context of life simulation and visual novel games like Housemates , a standout feature in version or similar updates often includes Dynamic Boundary Management
In the evolving landscape of indie visual novels and simulation games, few titles manage to balance the mundane aspects of daily life with compelling narrative stakes quite like Housemates -v1.01- , developed by Huli. While the version number suggests an iterative development process typical of indie projects, the game itself stands as a robust exploration of interpersonal dynamics, cohabitation, and the slow-burn nature of human connection. By eschewing high-octane fantasy tropes in favor of grounded realism, Housemates offers an informative case study on how environmental storytelling and branching dialogue systems can create a "cozy" yet engaging player experience.
Upon starting the game, players are introduced to the protagonist, Kevin, a college-aged character described as "somewhat creepy and moderately perverted" by some reviewers, though his actions are dictated entirely by the player. The two primary female characters are the landlady, Nora, and a second housemate whose name the player can choose. Huli has continued to support Housemates with additional
It is worth noting the developer Huli. The game is explicitly a follow-up to his previous title, Plastic Soul , sharing the same core systems but with a more emotionally stable conclusion. One reviewer even stated "I forgive the ending of Plastic Soul, as [Kevin] overcame things with love." That's high praise indeed.
Huli’s artistic direction contributes heavily to the game’s "comfort" factor. The visual style is characterized by warm lighting and detailed interior backgrounds that make the shared house feel like a lived-in, tangible space. The character art avoids the exaggerated expressions common in anime-styled visual novels, opting instead for subtle shifts in body language and facial expression that convey mood.
, developed and published by indie creator Huli , is a daily life simulation and adult visual novel that masterfully blends quarantine-style isolation with high-stakes romantic interactions. Released in late 2024, the game quickly gained traction on platforms like Steam and Itch.io for its unique narrative engine, high-quality custom art, and innovative progression mechanics. The primary loop of Housemates revolves around the
The garbage schedule, the shared Spotify playlist, cheap pizza Sundays—these small rituals are how strangers become a household. Rituals smooth friction into routine and surprise into something steady: a shared cup of tea after bad days, swapping keys in emergencies, and the ritual of apologizing after you’ve been “that person” (you left dishes for three days; you borrowed a hoodie without asking). Rituals are low-key glue.
[Daily Exploration] ➔ [Talk / Massage / Minigames] ➔ [Raise Love & Lust Stats] │ ▼ [Multiple Endings] ◀ [Unlock 60+ Animated Scenes] ◀───[Trigger Quarantine Events]
v1.01 (representing ongoing refinements to scenes and story).