: Place your fully functional laser gun inside ReplicatedStorage or ServerStorage . Name it exactly LaserGun .
-- Function to give the laser gun to a player local function giveLaserGun(player) -- Create a new laser gun local laserGun = createLaserGun() -- Add the laser gun to the player's inventory laserGun.Parent = player.Backpack end
Before writing the code, you must organize your game hierarchy in Roblox Studio so the script can locate your weapon asset. Open your Roblox Studio project. - FE - Roblox Laser Gun Giver Script-
Laser guns usually require a in ReplicatedStorage to handle shooting (raycasting) on the server. Multiple tools given
Key components (architecture)
Verdict
The following example uses a placed inside a Part (e.g., a "Gun Giver" brick). When a player touches the part, the script clones a Laser Gun from ServerStorage and places it into the player’s Backpack. : Place your fully functional laser gun inside
remote.OnServerEvent:Connect(function(player, mouseTarget) -- Set up raycasting parameters local raycastParams = RaycastParams.new() raycastParams.FilterDescendantsInstances = player.Character raycastParams.FilterType = Enum.RaycastFilterType.Blacklist
If the gun fires lasers but only the person shooting can see them, the tool's firing script is running purely on a LocalScript . You must use a separate RemoteEvent inside the gun to replicate the laser visuals to the server. Open your Roblox Studio project