Fe Ban Kick Script - Roblox Scripts Portable Jun 2026
Ensure no RemoteEvent accepts instructions to kick or ban without explicit server-side authorization checks ( if administrators[player.UserId] then ).
To trigger a server action from a user interface (like an admin panel), you must use a RemoteEvent . Anatomy of a Secure FE Ban/Kick System
The Ultimate Guide to Roblox FE Ban/Kick Scripts Roblox's shift to FilteringEnabled (FE) permanently changed game security. In the past, experimental mode allowed client-side scripts to alter the server directly. Today, FilteringEnabled acts as a strict barrier. Changes made by a player on their own screen do not replicate to other players unless explicitly permitted by the server. FE Ban Kick Script - ROBLOX SCRIPTS
I'll need to search for relevant information. I'll start by searching for general information about FE ban/kick scripts, then look for specific script examples, and finally consider ethical and security aspects. search results have provided a variety of information. There's a GitHub repository for a ban bot, a discussion about the necessity of using remote events for kicking, a tutorial on a Pastebin-based ban system, a Discord bot for banning, an admin command script, and an anti-exploit system. I'll need to open these to gather detailed information. search results provide a good foundation. I have information about FE (FilteringEnabled), the necessity of using server-side scripts for kicking, examples of ban/kick scripts, and anti-exploit systems. I will structure the article to cover: an introduction to FE ban/kick scripts, what FE is and why it's important for moderation, the differences between kicking and banning, how to implement server-side kick scripts (including using remote events), how to implement ban systems (using DataStore and pastebin-based systems), how to build anti-exploit systems (honeypot events, movement analysis, etc.), advanced examples, and ethical considerations and risks. I will cite the relevant sources. term "FE Ban Kick Script" is the holy grail for many Roblox players: a magic key that promises the power to remove anyone from a server. But the reality of these scripts is vastly different from the myth. This comprehensive guide will pull back the curtain, explaining what these scripts really are, how they fundamentally work (and don't work), and how to build powerful and secure moderation systems for your own Roblox experiences.
Any kick or ban system must run strictly on the Server. If you try to kick a player using a LocalScript (on the Client), the exploiter can easily block that code from running, rendering the moderation useless. Kick vs. Ban: What is the Difference? Ensure no RemoteEvent accepts instructions to kick or
: This ensures that actions taken by scripts—like removing a player—are verified by the server and replicated to all clients, preventing exploiters from simply deleting the "kick" script on their own screen to stay in the game. Helpful Review of Popular Implementation Methods
The client can only talk to the server through specific gates called RemoteEvents and RemoteFunctions . In the past, experimental mode allowed client-side scripts
Why many circulating “scripts” are risky
In Roblox, a "Ban/Kick Script" generally refers to one of two things: a legitimate moderation tool for developers to manage their games, or an exploit script used by bad actors to disrupt servers.
-- Services local DataStoreService = game:GetService("DataStoreService") local Players = game:GetService("Players") local ReplicatedStorage = game:GetService("ReplicatedStorage") -- Configurations local BanDataStore = DataStoreService:GetDataStore("GameBanList_v1") local ADMIN_USER_IDS = 1234567, 8901234 -- Replace with your actual UserIDs -- Create RemoteEvent for Admin UI communication if it doesn't exist local BanEvent = ReplicatedStorage:FindFirstChild("BanKickEvent") or Instance.new("RemoteEvent") BanEvent.Name = "BanKickEvent" BanEvent.Parent = ReplicatedStorage -- Helper function to check admin status local function isAdmin(player) return table.find(ADMIN_USER_IDS, player.UserId) ~= nil end -- Function to handle player joining local function onPlayerAdded(player) local userId = player.UserId local success, banRecord = pcall(function() return BanDataStore:GetAsync(tostring(userId)) end) if success and banRecord then local reason = banRecord.Reason or "No reason specified" player:Kick("\n[BANNED]\nYou are permanently banned from this game.\nReason: " .. reason) elseif not success then warn("Failed to load ban data for UserID: " .. userId) end end -- Main RemoteEvent Handler local function onActionRequest(adminPlayer, targetUsername, actionType, reason) if not isAdmin(adminPlayer) then warn(adminPlayer.Name .. " attempted to use admin commands without permission.") return end local targetPlayer = Players:FindFirstChild(targetUsername) if not targetPlayer then warn("Target player not found in this server.") return end local targetUserId = targetPlayer.UserId reason = reason or "Violating community guidelines." if actionType == "Kick" then targetPlayer:Kick("\n[KICKED]\nYou have been kicked by an administrator.\nReason: " .. reason) print(targetUsername .. " was successfully kicked.") elseif actionType == "Ban" then -- Save to DataStore local banData = BannedBy = adminPlayer.UserId, Reason = reason, Timestamp = os.time() local success, err = pcall(function() BanDataStore:SetAsync(tostring(targetUserId), banData) end) if success then targetPlayer:Kick("\n[BANNED]\nYou have been permanently banned.\nReason: " .. reason) print(targetUsername .. " was successfully banned.") else warn("Failed to save ban to DataStore: " .. tostring(err)) end end end -- Connect Events Players.PlayerAdded:Connect(onPlayerAdded) BanEvent.OnServerEvent:Connect(onActionRequest) Use code with caution. Crucial Security Vulnerabilities to Avoid
A client-side script cannot kick another player. The command must originate from a server script. Core Components of a Secure Ban System