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Corrected minor logic errors in how NPCs reacted to player presence, preventing some redundant or broken dialogue triggers. Historical Context

The primary focus of this iteration is optimizing the game’s engine to ensure smoother frame rates in high-density areas, such as the Lower City in Act 3. Players on console and lower-end PCs should experience fewer dips in performance during complex combat encounters.

Since this version is from 2023, it is significantly outdated. For the best experience, you should update to the latest major version: Latest Major Patch

: Resolved a fatal crash that triggered when reloading a save game created in the middle of a conversation.

Hotfix #2 focused on severe, progression-blocking bugs and interface performance problems that arose immediately following the global release.

: Removed the intrusive version build number located directly beneath the mini-map HUD, streamlining the player's screen real estate.

This update focused on bringing the game closer to its "finalized" state, emphasizing the , addressing long-standing cinematic bugs, and stabilizing performance across Act 3. Top Highlights and Changes 1. Official Modding Toolkit Implementation

– The "Rune" system references actually come from improved rune/potion sorting and a fix for the alchemy UI not displaying correctly. No new rune class, but inventory management feels snappier.

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